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How do I Bounce only part of a project in Logic Pro? - Ask Different. Logic pro x yellow bar free download



 

Improve this answer. Not the answer you're looking for? Browse other questions tagged logic. The Overflow Blog. How to make time for learning in tech sponsored post. Ready to optimize your JavaScript with Rust? Help us identify new roles for community members. Navigation and UI research starting soon. The goal of the pro- gram is to offer Apple customers, from beginners to the most seasoned professionals, the highest-quality training experience.

For more information, please see the ad at the back of this book, or to find an Authorized Training Center near you, go to training. Resources Apple Pro Training Series: Logic Pro X is not intended as a comprehensive reference man- ual, nor does it replace the documentation that comes with the application. Other documents available in the Help menu can also be valuable resources. They provide the foundation for the tempo and the groove of the piece.

For recording sessions in which the instruments are not tracked at the same time, drums are usually recorded or pro- grammed first, so that the other musicians can record while listening to their rhythmic reference. In Logic Pro X, you can speed up the process by taking advantage of the new Drummer feature along with its companion software instrument, Drum Kit Designer.

In this lesson, you will produce a virtual drum track to start producing a new imaginary indie-rock song. His performance is placed in Drummer regions on a Drummer track. You edit the performance data in the regions using the Drummer Editor. The virtual drummer also has his own drum kit loaded in a software instrument plug-in called Drum Kit Designer. A new project opens along with the New Tracks dialog. A Drummer track is created along with two eight-bar Drummer regions.

At the bot- tom of the main window, the Drummer Editor opens, allowing you to choose a drum- mer and his drum kit, and to edit the performance in the Drummer region s that are selected in the workspace.

The track is named SoCal, which is the name of the drum kit used by the default virtual drummer, Kyle. In the first region, the drummer starts with a crash cymbal, and plays a straightfor- ward rock pattern.

At the end of the first four measures, he plays the simplest of fills a single tom hit , followed by a crash cymbal that accentuates the first downbeat of bar 5. At the end of the first Drummer region, a drum fill leads into the next section. In the second region, the drummer switches from the hi-hat to the ride cymbal, and plays a more complex pattern: The kick is busier, and the snare adds ghost notes very quiet hits between beats.

As in the first region, the drummer plays a fill at the end of the first four measures, followed by a crash. He plays another fill at the end of the region. If necessary, con- tinue zooming vertically by dragging the vertical zoom slider or pressing Command- Down Arrow until you can see two lanes in the Drummer region.

Crash cymbal Stronger hi-hat Softer hi-hat Snare Kick The Drummer region displays drum hits as triangles on lanes, roughly emulating the look of drum hits on an audio waveform.

Kicks and snares are shown on the bottom lane; cymbals, toms, and hand percussions are on the top lane. Now you can read the Drummer regions. In the next exercise, you will listen to multiple drummers and several performance presets. Later, you will zoom in again to see the Drummer regions update as you adjust their settings in the Drummer Editor.

Choosing a Drummer and a Style Each drummer has his own playing style and drum kit, and those combine to create a unique drum sound.

In the Drummer Editor, drummers are categorized by music genres. Genre pop-up menu Drummer Character card Drum kit 1 In the character card, click the drummer. All the drummers from the Rock category are displayed.

A dialog explains how to retain region settings when changing the drummer. The Drummer Editor shows you the settings for the selected Drummer region. A yel- low ruler allows you to position the playhead anywhere within the region, and you can click the Play button to the left of the ruler to preview the Drummer region.

As in the Tracks area, you can also double-click the ruler to start and stop playback. Play button Playhead The selected region plays in Cycle mode, and the cycle area automatically matches the region position and length.

The selected region is soloed—indicated by a thin yellow frame—and the other region is dimmed. Soloing the region helps you focus on the drums when you have other tracks in the project. You are looking for a drum- mer with a simple, straightforward style that more appropriately serves the song. In the Tracks area, Cycle mode is automatically turned off, the dimmed cycle area returns to its original position and length, and the selected region is no longer soloed.

Drummers from the Alternative category are shown. When you click a preset, the region settings update and you can hear another perfor- mance from the same drummer. You can Option-click a new drummer to select that drummer while keeping the cur- rent drum kit. You are now ready to customize the performance. They may ask the drummer to play behind or ahead of the beat to change the feel of the groove, or to switch from the hi-hat to the ride cymbal during the chorus, or to play a drum fill in a specific location.

In Logic Pro X, editing a drummer performance is almost like giving instructions to a real drummer. In this exercise, you will play a drum region in Cycle mode as you adjust the drummer settings. Next to the presets, an XY pad with a yellow puck lets you adjust both the loudness and complexity of the drum pattern. To undo your most recent Drummer Editor adjustment, press Command-Z.

After positioning the puck, you must wait for the region to update update time var- ies depending on your computer. If you drag the puck constantly, the region will not update. As you position the puck farther to the right, the drum pattern becomes more com- plex; and as you move the puck toward the top of the pad, the drummer plays louder.

As he plays louder, he opens the hi-hat and start playing rim shots hitting the skin and the rim simultaneously for accent. You can still hear a lot of syncopation on the kick drums. The drummer now simply alternates kick and snare on every beat.

Listen to the hi-hat: It is currently playing eighth notes. The drummer is playing a fill in the middle of the region before bar 5 and another at the end before bar 9. You should still see a fill at the end of the region. Each time you adjust a setting in the Drummer Editor, the selected region is refreshed and the drummer plays a new subtle variation.

Dragging the Fills knob by a tiny amount is a quick way to refresh a region. You now have a very straightforward beat. Because the drummer plays less now, he can make the hi-hat ring a bit more. On the drum kit, the hi-hat is now dimmed, while the cymbals are highlighted in yellow. The drummer no longer plays the hi-hat, but instead plays a ride or crash cymbal in that region. You can hear the second region in Cycle mode.

The drummer is playing the ride cym- bal on every eighth note. For a more powerful chorus, you instead want him to play crash cymbals on every beat. You now hear crash cymbals on every beat. Even for a chorus, the beat is a little too busy. You now have a simple, straightforward beat for the verse, and then the drummer switches to the crash cymbal for the busier chorus pattern.

You have carefully crafted two eight-measure drum grooves: one for the verse and one for the chorus. They are the two most important building blocks of the song that you will now start arranging. Arranging the Drum Track In this exercise, you will lay out the whole song structure and continue editing drum regions for each section, still using the two Drummer regions you edited for the verses and choruses.

Using Markers in the Arrangement Track Using the Arrangement track, you will now create arrangement markers for all the sections of your song. The global tracks open, with the Arrangement track at the top. Also Control-click the Signature and Tempo tracks, and hide them. The Arrangement track is now closer to the regions in the workspace, making it easier to see their relationships.

An eight-measure arrangement marker named Intro is created at the beginning of the song. By default, arrangement markers are eight bars long and are placed one after the other, starting from the beginning of the song. An eight-bar marker named Chorus is created. You will now create a marker for a new intro section and insert it before the Verse and Chorus markers.

A four-measure intro will be long enough, so you can resize the Intro marker before moving it. Now my Logic Pro X can look more professional and I love it! LPXColorizer V. Work smarter not harder, use Voice Commander. Currently on your mobile? What You Can Do. Make Targeted Adjustments. Apply Ready-made Themes. Logic Pro X Dark Mode. Exclusive to LPX Colorizer. What is a theme? An intuitive interface The application interface is pretty simple : Select a theme from the theme list and hit the Colorizer button.

Download Themes for logic pro Free Themes. User Themes. User manual. Work smarter not harder, use Voice Commander. Currently on your mobile? What You Can Do. Make Targeted Adjustments. Apply Ready-made Themes. Logic Pro X Dark Mode. Exclusive to LPX Colorizer.

What is a theme? An intuitive interface The application interface is pretty simple : Select a theme from the theme list and hit the Colorizer button. Download Themes for logic pro Free Themes. User Themes. User manual. Forum Press Blog. LPX Colorizer V 2.

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New in Logic Pro 10.7.5 - Logic pro x yellow bar free download



 

You probably use Logic Pro because of its amazing features, and we could not brag enough about them ourselves. However, a comfortable interface throughout long working hours matters just as much! For instance, contrasting colors will make object identification faster for the eye.

LPXColorizer adds comfort and logic to your DAW, coloring objects differently for easier tracking and smarter correlations. A theme is a file made of color profiles. You can think of it as an outfit. When you apply a theme with LPXColorizer, Logic Pro needs to re-launch to put on this new outfit, which will become from here on out the standard graphic colors, and that until your apply another theme or revert to the default interface. You can collect as many themes as it pleases you, a theme takes just 60KB of space on your hard drive!

Here is an example of color-coding applied to the piano roll. This smart grid helps you identify the value of your midi notes at glance.

The orange bars are measure dividers separating whole notes. The application interface is pretty simple : Select a theme from the theme list and hit the Colorizer button. The new interface colors will immediately be merged to Logic.

You can of course edit those themes at will, or create your new designs from scratch. Launch, look for the graphic element of your choice from the left column, click the color thumbnail on the right and give it a new color using the color palette.

Once you are done close the app and get back to your music. Have fun customizing your interface! Sky is the limit to your creativity. For more details, watch our video tutorials. Much like underlining key words on a cheat sheet, assign colors to the interface graphic elements. Color reference has been proven to increase focus and memory. Modify themes with different shades, swap over them to mitigate eye fatigue caused by long exposure to your monitor.

When the Tracks area is zoomed in very far, and a smaller Snap value such as Division or Frames is chosen, normal mouse movements move items by larger grid units.

To use the chosen Snap value, either zoom out or press and hold Control while moving items. Using Control-Shift breaks the relationship between the pointer and region or Edit tool movements. This means that you may need to move the pointer a long way horizontally to make the region or Edit tool move one pixel.

Watch the help tag for an exact numerical indication. Set the Snap value for the Tracks area In Logic Pro, choose a value from the Snap pop-up menu in the Tracks area menu bar: Smart: Edit operations snap to the nearest bar , beat, sub-beat, and so on, depending on the current ruler division value and the zoom level. The drums play a straightforward beat with a fill at the end. Now you will open the hi-hat to add energy to the end of the intro.

The drummer plays the snare on the first eight beats, and then a basic rock pattern with a very open hi-hat adds energy. At bar 5, a crash punctuates the fill at the end of the intro. The straightforward groove continues in the Verse section with the hi-hat a little less open to leave space to later add a singer. Editing the Bridge Drum Performance In a song, the bridge serves to break the sequence of alternating verses and choruses.

Often, the main idea of the song is exposed in the choruses, and verses help support or develop that statement. The bridge can present an alternate idea, a different point of view. For this fast, high-energy indie-rock song, a quieter bridge in which the instruments play softer will offer a refreshing dynamic contrast.

Playing softer does not mean the instru- ments have to play less, however. In fact, you will make the drums play a busier pattern during this bridge. When pressing the Spacebar to play a section, you can use Cycle mode to ensure that playback always starts at the beginning of the section.

The drummer plays at the same level as in the previous sections, but he plays more here. You need to bring down his energy level. When you click the toms, the hi-hat is automatically muted. Aside from the kick and snare, the drummer can focus on the toms, the hi-hat, or the cymbals ride and crash. Kyle is now playing sixteenth notes on the toms, which create a mysterious vibe simi- lar to tribal percussions. You will make him switch from the toms to the ride cymbal in the second half of the bridge to brighten things up.

While the second Bridge region is still selected, you can adjust the cycle area. The toms are muted, and the drummer now plays the ride cymbal.

However, the groove still seems to be missing something. You can hear rim clicks. He plays a crescendo, thereby building up energy to lead into the next chorus.

Kyle plays slightly ahead of the beat during the bridge. You will be editing the feel of both Bridge regions simultaneously. At the top of the Drummer Editor, the ruler, Play button, and playhead are hidden because multiple regions are selected. You can now adjust the settings of all the selected regions at once. Settle on a Feel knob position more toward Pull to realize a reasonably relaxed groove. Kyle now starts the bridge with a busy pattern on the toms, and then moves on to a bell sound on the ride.

He uses restraint, hitting softly and behind the beat, with a slight crescendo toward the end. The quiet and laid-back yet complex drum groove brings a welcome pause to an otherwise high-energy drum performance, and builds up tension leading into the last two sections. That Chorus region was created when you populated the track with Drummer regions earlier in this lesson. The drummer now plays the crash, and this last chorus is more consistent with the previous two choruses.

The drummer plays a loud beat, heavy on the crash, which could work for an outro. You will, however, make him play double-time twice as fast to end the song in a big way. Playing double-time at that fast tempo makes the sixteenth notes on the kick drum sound ridiculously fast. The performance now sounds more realistic while retaining the driving effect of its double-time groove. The drum fill at the end of the outro is now longer.

However, raising the number of fills has the undesirable effect of adding a new fill in the middle of the outro. To remove that fill, you will cut the Outro region in two. You now have two two-bar Outro regions.

The outro has the required power to drive the last four measures; however, it seems like the drummer stops abruptly before he can finish his fill. Usually drummers end a song by playing the last note on the first beat of a new bar, but here a crash cymbal is missing on the downbeat at bar You will resize the last Outro region in the work- space to accommodate that last drum hit.

A moment after you release the mouse button, the Drummer region updates, and you can see a kick and a crash on the downbeat at bar The drummer finishes his fill, punctuating it with the last hit at bar You are now done editing the drum performance and can focus on the sound of the drums. Customizing the Drum Kit When recording a live drummer in a studio, the engineer often positions microphones on each drum.

This allows control over the sound of each drum, so he can individually equalize or compress the sound of each kit piece. The producer may also want the drum- mer to try different kicks or snares, or to experiment with hitting the cymbals softer before he begins recording. In Logic, when using Drummer, the sounds of each drum are already recorded. However, you can still use several tools to customize the drum kit and adjust the sound of each drum. You will study Smart Controls in more detail in Lesson 5.

In this exercise, you will use Smart Controls to quickly adjust the levels and tones of dif- ferent drums. The Smart Controls pane opens at the bottom of the main window, replacing the Drummer Editor. It is divided into three sections: Mix, Compression, and Effects. In the Mix section, six knobs allow you to balance the levels of the drum. To the right of each knob, a button lets you mute the corresponding drum or group of drums.

On the left channel strip in the inspector, the Compressor plug-in is dimmed, indicat- ing that it is turned off. As you drag up the knob, you will start hearing the subtle reverberation of a drum booth.

In the inspector, you can see the Bus 1 Send knob move along with the Tone knob. It allows you to customize the drum kit by choosing from a collection of drums and cymbals and tuning and dampening them. You can also drag Drummer regions to another software instrument track, and they are automatically converted to MIDI regions.

You can hear the snare sample. The snare stays lit while the rest of the drum kit is in shadow. To the left, a Snares panel contains your choice of three snare drums, and to the right, an Edit panel includes three setting knobs. The Select All command no longer omits frozen tracks. The Tuner in Logic is now available when an External Instrument track is selected. Fixes an issue where lasso selected regions could be silent until after the mouse is released in Solo mode.

Help tags now consistently appear at the bottom of regions to avoid obscuring the area being edited. Resolves an issue where a marquee selection could shift by the same amount an Anchor is offset from the region start. Fixes an issue where Markers that were created with snap to grid enabled might continue to snap after Snap to Grid has been disabled. The selected tracks in the Track List now update correctly after Lasso selecting tracks over an existing selection in the Mixer.

Fixes an issue where pasting MIDI events into a region that has been shortened could cause the region to unexpectedly lengthen. Shift-clicking to the left of a Marquee selection to extend it no longer causes the entire selection to move to the right. Help tags no longer obscure Takes while comping in Take folders at certain zoom levels. The Region Inspector now shows the correct mute state for multiple selection of some muted and some unmuted regions. Dragging the Playhead now moves it in increments according to the current Snap setting.

Copying a region from a frozen track to an unfrozen track no longer brings up a dialog asking whether to unfreeze the original track. Fixes an issue where option-clicking a region border while zoomed all the way out could cause the region border to move unexpectedly.

Fixes an issue where double-clicking on a single-track folder would not open the folder to show its contents. The Remove Silence window is now resizable.

Resolves an issue where take regions could still play back after deletion if Quick Swipe and Take Editing Click Zones is enabled. The menu item to open the Musical Typing keyboard now remains available when the focused track record button is disabled.

The Beat Mapping view now properly shows audio waveforms when the system display settings are set to scaled with larger text. Splitting a folder containing multiple tracks no longer converts it to a one-track folder if only one of the tracks has regions.

No Overlap mode now works when a region's length is extended into the next region by lengthening the last Flex Pitched note in the earlier region. Sustain pedal data is now correctly written when recording is started within an existing MIDI region. Fixes an issue where track pads with Force Touch could vibrate unexpectedly when performing edits at certain zoom levels. Activating a Marquee stripe in the Ruler now deselects currently selected regions.

Set Locators by Marker now works reliably. Default fade settings defined in the Region Inspector are now applied to new audio recordings and to regions created by splitting existing regions. Double-clicking the Play button now plays from the last locate position. Double-clicking a MIDI region to open an editor no longer causes the Main window focus to shift the currently selected track. The Tone setting for the Metronome now defaults to the middle setting rather than the lowest.

The Create Pattern Region command is now available in the contextual menu for Drummer regions. It is now possible to remove the Output track from the Main window by deleting it.

Resolves an issue where open automation lanes could unexpectedly persist when changing to a Screen Set that does not display automation. The typed-in name for a new group in the Project Audio window now can be confirmed by clicking outside the text entry field.

Logic now detects the correct number of speakers for a Studio Display selected as the audio output device. Tracks that contain Live Loops cells but no regions are no longer selected when the Select Unused command is used. Previous versions. Logic Pro Spatial Audio Logic Pro no longer defaults to a Spatial Audio setting that's optimized for movie playback on some Mac models.

Bed and Object tracks now remain in sync with each other when bypassing and re-engaging the Dolby Atmos plug-in during playback when using the Apple Renderer. Plug-ins Resolves an issue where notes could hang when playing Audio Unit software instruments on a Mac with Apple silicon. Automation Automation and Smart Controls are now available for all Audio Unit Instrument parameters Bounce and export Offline bounces now sound the same as realtime bounces when using the Apple Renderer.

Monitor through the Apple binaural renderer, which provides a more accurate preview of spatial audio playback on Apple Music requires macOS Monterey version Resolves an issue where Logic could sometimes hang when loading or copying Slate plug-ins.

Fixes an issue where Logic could quit unexpectedly when changing presets on certain AU plug-ins when running on a Mac with Apple silicon. Fixes an issue where saving a project to a read-only location could cause data loss in the project. Playback now stops if an Audio Units plug-in quits unexpectedly. Fixes an issue where Logic could hang when sharing to SoundCloud. Fixes an issue where Logic could quit unexpectedly when creating a Macro in the Environment.

Fixes an issue where Logic could hang when converting a project containing instances of Kontakt to spatial audio. Fixes an issue where Logic could quit unexpectedly when opening the Project Audio window in certain projects.

Performance The display of automation now immediately updates when dragging automation points on a Mac with Apple silicon. Logic now remains responsive when automating the Softube Model 84 plug-in. Performance when selecting notes in the Score is improved. Projects with certain Audio Units plug-ins now load faster. Includes performance and stability enhancements on Mac computers with Apple silicon.

Accessibility VoiceOver now correctly announces the state of the Record button. Large ADM files now import more quickly. Muting the Spatial Audio monitoring plug-in on the Surround Master channel strip now works as expected. Surround Changing the Character on a Drummer track set to Surround no longer switches the channel strip to Stereo. Enabling Mono Mode for a step in a column that contains multiple steps now toggles off the other steps in the column as expected.

The Pattern Key menu display now immediately updates after the Transpose to Project Key action is performed. Spot erase in a Pattern region now removes the corresponding steps from the pattern Editor as well as the underlying events. Fixes an issue where the Step Sequencer and Main Window play heads would not properly align after a Pattern Region is extended. The Copy Playing Cells Here command now includes queued cells. Sampler and Quick Sampler Slices of new samples imported after the application of a long fade to existing samples in Classic mode now trigger reliably.

Samples stored on external volumes are now reliably found when loading instances of Sampler. Sampler now has a Save with Audio option in the Save As menu. The Arpeggiator plug-in now offers a grace period when the first notes or chords of the arpeggio are played slightly off the grid.

Chase Resolves an issue where starting a MIDI recording after the end of an existing region on the same track could extend the recorded region back to the previous region if Chase CC64 is enabled.

Clicking to add Region-based Automation to a lane now works reliably at all positions. Editing automation with the pencil Tool while pressing Option now works as expected when the Pencil Tool: Hold Option for Stepped Editing automation preference is enabled. Writing automation by adjusting a control in a plug-in's UI no longer sets the initial written value to the parameter's lowest possible setting.

Drummer and Drum Machine Designer Recording to the Drum Machine Designer main track by clicking the Preview speaker button for individual drum pads now trigger sounds on playback as expected. Flex Pitch and Flex Time The Analyze Audio for Flex Editing command now analyzes each audio file only once, even in cases where there are multiple regions from each file. Mixer Level meters on External instrument tracks now function during playback.

Panning multiple selected tracks at once with Sends on Faders enabled now maintains the correct pan positions for all tracks. Groups Editing regions on grouped tracks with the Resize tool now works as expected. Export and bounce When bouncing a project at a sample rate other than The progress bar now updates as expected when bouncing.

Import It is now possible to directly drag unprotected audio files from Music into Logic. Restores support for various previously supported control surfaces and MIDI controllers. Control Surfaces now reliably show the recording state when recording into a Live Loops cell. Logic now consistently prefers available built-in support for MIDI controllers in cases where a Lua script for the device is also available.

Undo Changes to plug-in parameters now Undo correctly when the Library Panel is in focus. Undo is now available when changing a row color in a Pattern Region. Fixes an issue where black keys could disappear from the Piano Roll sidebar if Collapse mode is enabled and disabled while the Piano Roll Inspector is hidden. The Double Speed transform set now works correctly.

General Dividing an audio region now consistently creates new regions with precisely the expected lengths. The Track Velocity Limit setting now works as expected. Buttons in the Track Header now remain functional after they have been quickly toggled twice. Repeatedly copied regions are now consistently placed on correct grid locations. Double-clicking the divider between the Tracks Area and the Main Window Editor now closes the editor pane.

All selected regions on grouped tracks now maintain their correct positions when the left border of one is dragged to the right with both Snap Edits to Zero Crossings and Flex Time enabled. Fixes an issue where note input from MIDI guitars cold sometimes hang unexpectedly. The Discard Recording and Return to Last Play Position command no longer leaves the recording in place if the Marquee Selection Engages Autopunch Recording setting is disabled, and a recording is made that crosses into an active marquee selection.

Tracks names are now consistently visible when the Track Alternatives selector is shown in the Track Header.

It is now possible to select an icon that was just set on an adjacent track for the currently selected track. Double-clicking on the borders of Inspectors in the Main window now closes them as expected. When Logic connects to a newly available Bluetooth audio device, it automatically sets the output only and does not affect the previous input setting.

Logic no longer quits unexpectedly when tabbing to the end of a region after inserting a chord symbol into the Score. Fixes an issue where Logic could quit unexpectedly when loading presets in Audio Units plug-ins, or copying tracks that contain Audio Units plug-ins. Fixes an issue where Logic could quit unexpectedly when converting imported REX2 files.

Resolves various issues with Audio Units plug-ins that might cause Logic to quit unexpectedly. Resolves an issue where Logic could quit unexpectedly when selecting a new patch while a Sampler window is open.

Performance Improves performance and responsiveness when performing Smart Tempo analysis while the project is playing.

The Logic interface now remains fully responsive when track level meters are displayed. Logic no longer hangs when zooming in to the maximum zoom level with the Movie track open. Resolves an issue in Autosampler where playback to USB audio interfaces could become distorted. Accessibility VoiceOver now consistently announces the selection state of items in the Project Settings windows. The blue highlight now follows selected items in the Preferences windows in VoiceOver mode.

Live Loops An alert is now displayed when a Step Sequencer pattern cell is converted to MIDI, warning if the contents require that they be aligned to a single pitch. Resolves an issue where Software Instrument Live Loop cells could appear to be empty immediately after recording.

In full screen view, the Live Loops grid now reliably updates when toggling Ultrabeat cells Triggering and recording into Live Loops cells from control surfaces and MIDI controllers now works reliably. Step Sequencer Fixes an issue where playback can pause unexpectedly when recording large amounts of data into an unquantized Step Sequencer pattern in which step 1 has a negative offset. Analyzing an audio file for Flex Pitch no longer resets existing Flex Pitch edits in the file. Flex Pitch curves in the Audio Track Editor now consistently display as expected after an audio file is re-analyzed for flex pitch.

Flex Pitch data is now displayed correctly immediately after an audio file is analyzed for Flex Pitch. Mixer The Mixer now immediately shows the effect of changing from Post-fader mode to Pre-fader mode.

Deselecting all multiple selected channel strips in the Mixer now leaves only the currently focused channel selected in the Track List. Groups All regions of grouped tracks are now selected when selecting a track that's a member of the group. MIDI 2. Plug-ins An enabled EQ thumbnail now consistently displays as expected. Logic's instruments now consistently respond as expected when playing quarter-tone tunings in Legato mode.

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